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Banished Wiki
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Tips and Tricks
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== Advanced == * When you can comfortably achieve a town with the resources it needs, high health, and high happiness, you may find that without continually expanding, your population tends to suddenly die out. This can be avoided by altering your thinking with regard to your population. ** The number of working adults does not matter as much as your sustained number of children, laborers, and the rate of death. ** It is tempting to put new laborers to work immediately even when you have everything you need right now, but maintaining a sustained number of laborers means that sudden deaths won't send you scrambling to manually fill jobs. You want to maintain enough laborers to handle mass deaths. ** It is also tempting to accept nomads or build chunks of new homes when the number of children is dipping. This is not necessarily the best course of action. ** You can't prevent population fluctuations, but you can achieve a basic sustainable curve. The best way to do this is to '''grow your population slowly'''. '''Avoid accepting nomads''' for the sake of general population growth; though if you just suffered a mass death with no laborers, you may have no choice. Rather, choose arbitrary minimums of '''children''' and '''laborers''' to maintain. For each '''year''' that your number of children is below the minimum, build '''a single new home''' (a new home generally means more children, even if this takes some time). If children are born gradually, adults will then die gradually, rather than hitting you with mass deaths that cripple your town. Don't put adult laborers to work immediately, but maintain a buffer minimum, and put laborers over that number to work only if absolutely necessary. ** For example, if grown slowly, a population that fluctuates around 350 adults can be sustained with a child minimum of 70 and a laborer minimum of 50. * Consolidate your workers by relying more on trade. With a high population, it can take many workers and much land area to produce the resources they need. Rather than expanding your own production, start using trading posts. They can get most anything you need (aside from services like teaching, cleric, and physician), and consume very few workers and little land area. A good resource to use for trade is hide coats. ** Using large herds of cows (and some hunters) as part of your food supply also means a surplus of leather. ** Build several tailors to craft hide coats from these, which are valuable trade items (warm coats are even more valuable, but require wool, which is produced much more slowly). ** Build 3-5 trading posts, which means steady visits from merchants. Keep the trading posts stocked with your hide coats. ** Set up automatic recurring purchases for things like stone, iron and coal, so you don't need to worry about maintaining mines. Do the same for anything else you might need. Fruits and vegetables are a good idea, as they are cheap, and getting them from merchants means a constant variety, which is good for your population's health and happiness. * If you find that people are dying of starvation even when the food supply is high, you may have houses that are out of range of markets -- or, if all houses are within range of a market, you may not have enough vendors assigned to them. While small populations can get away with a single vendor at each market, large populations require many vendors to keep markets stocked; high food supply is useless when the markets are not stocked quickly. Whenever the hunger indicator appears, increase the number of assigned vendors.
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